Event Connections

For the most part, event components come in a brown and yellow color which can mostly be found under the RED menu button on the palette. Event connections are made by grabbing the yellow/pink connector (event OUT) on the event component, and pulling it away (squeeze the trigger on your controller and grab and pull)… while holding the trigger, attach it to any place you see a matching, yellow/pink EVENT INPUT. Most streamcomponents will accept events, just look for the yellow/pink ring. If you send an event signal to a STREAM INPUT, you will see the ring rotate to the new value the event signal has sent.

IMPORTANT NOTE! one event component can produce an infinite amount of event strings… you can just keep pulling them out, and attaching them to wherever you want that value to be sent to. A value can be sent, simultaneously, to as many components as you wish. Furthermore, an event input can accept as many event connections as you wish to connect to it.

Events are processed in the order that they are connected. That means, the first event connection that is pulled from an output is the first to go through the rest of the system. Only when the event has gone through the entire system will the other event connection fire.